
Geek tech news site Boing Boing has published a video interview with John Gaeta, the Academy Award-winning visual effects supervisor of the MATRIX trilogy and upcoming NINJA ASSASSIN film. Gaeta has been a key innovator in the development of advanced digital effects merged with live-action human motion. His most notable achievement to date has been the development of the “bullet-time” effect first displayed in THE MATRIX.
In the interview, Gaeta describes the concept for NINJA ASSASSIN as a “super psycho horror ninja movie” with “supreme stunts and martial arts.” He also elaborates on his relationship with the film stunt team, 87eleven.
“We’re friends with the action design firm 87eleven,” said Gaeta. “They’ve worked alongside [Yuen Woo-ping] for many years, after the MATRIX trilogy they did KILL BILL, 300, they’re fantastic. It was really their show. They were told they could be very creative and so they were. Lots of inventions!”
Gaeta points out that he was not the visual effects supervisor for NINJA ASSASSIN and only had a hand in assisting with some special unit directing.
From there Gaeta discusses how emerging technology might be used in the future to create more interactive, real-time cinematic experiences, as well as the evolving relationship between films and video games. He suggests that the focus will be on creating more interactive experiences in home entertainment, at least until theaters begin to catch up with the pace of technology advancement.
From the perspective of a film fan and a gamer, what I found intriguing was Gaeta’s suggestion that video game engines won’t be game engines for long. They will become “content simulation engines,” which is something that we’re already beginning to see in limited “sand box” games like GRAND THEFT AUTO IV and FALLOUT 3. He suggests that average kids will be able to use these engines to generate reasonably good movies, which again, is already happening with original machinma films created almost entirely with digital assets found within games like WORLD OF WARCRAFT and HALO.
Taking Gaeta’s suggestions to the extreme, I could imagine a future where a film like NINJA ASSASSIN could be viewed in a completely three-dimensional world where the audience would be able to choose the angles and perspectives to watch the unfolding action. Audiences might also be able to go in and change or add to a film, maybe replace Rain with a digital recreation of Bruce Lee complete with his fighting style.
As Gaeta points out, digital technology will never replace humans. To me it looks increasingly like humans will become intertwined with visual technology, increasingly eroding the barriers between reality and entertainment as seen in film and video games.
Tags: Ninja Assassin (2009), The Matrix (1999)









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